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dc.contributor.authorChang, Edwinen_US
dc.contributor.authorJenkins, Odest Chadwickeen_US
dc.contributor.editorMarie-Paule Cani and James O'Brienen_US
dc.date.accessioned2014-01-29T07:25:11Z
dc.date.available2014-01-29T07:25:11Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-34-7en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA06/271-280en_US
dc.description.abstractWe present a method for articulating and posing meshes, in particular facial meshes, through a 2D sketching interface. Our method establishes an interface between 3D meshes and 2D sketching with the inference of reference and target curves. Reference curves allow for user selection of features on a mesh and their manipulation to match a target curve. Our articulation system uses these curves to specify the deformations of a character rig, forming a coordinate space of mesh poses. Given such a coordinate space, our posing system uses reference and target curves to find the optimal pose of the mesh with respect to the sketch input. We present results demonstrating the efficacy of our method for mesh articulation, mesh posing with articulations generated in both Maya and our sketch-based system, and mesh animation using human features from video. Through our method, we aim to both provide novice-accessible articulation and posing mesh interfaces and rapid prototyping of complex deformations for more experienced users.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction Techniques I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling- Geometric Transformationsen_US
dc.titleSketching Articulation and Pose for Facial Animationen_US
dc.description.seriesinformationACM SIGGRAPH / Eurographics Symposium on Computer Animationen_US


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