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dc.contributor.authorSifakis, Eftychiosen_US
dc.contributor.authorSelle, Andrewen_US
dc.contributor.authorRobinson-Mosher, Avramen_US
dc.contributor.authorFedkiw, Ronalden_US
dc.contributor.editorMarie-Paule Cani and James O'Brienen_US
dc.date.accessioned2014-01-29T07:25:11Z
dc.date.available2014-01-29T07:25:11Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-34-7en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA06/261-270en_US
dc.description.abstractWe present a physically based system for creating animations of novel words and phrases from text and audio input based on the analysis of motion captured speech examples. Leading image based techniques exhibit photo-real quality, yet lack versatility especially with regard to interactions with the environment. Data driven approaches that use motion capture to deform a three dimensional surface often lack any anatomical or physically based structure, limiting their accuracy and realism. In contrast, muscle driven physics-based facial animation systems can trivially integrate external interacting objects and have the potential to produce very realistic animations as long as the underlying model and simulation framework are faithful to the anatomy of the face and the physics of facial tissue deformation. We start with a high resolution, anatomically accurate flesh and muscle model built for a specific subject. Then we translate a motion captured training set of speech examples into muscle activation signals, and subsequently segment those into intervals corresponding to individual phonemes. Finally, these samples are used to synthesize novel words and phrases. The versatility of our approach is illustrated by combining this novel speech content with various facial expressions, as well as interactions with external objects.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling Physically based modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Animationen_US
dc.titleSimulating Speech with a Physics-Based Facial Muscle Modelen_US
dc.description.seriesinformationACM SIGGRAPH / Eurographics Symposium on Computer Animationen_US


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