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dc.contributor.authorWang, Zhijinen_US
dc.contributor.authorPanne, Michiel van deen_US
dc.contributor.editorMarie-Paule Cani and James O'Brienen_US
dc.date.accessioned2014-01-29T07:25:05Z
dc.date.available2014-01-29T07:25:05Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-34-7en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA06/243-250en_US
dc.description.abstractWe present a novel interface for directing the actions of computer animated characters and camera movements. Our system takes spoken input in combination with mouse pointing to generate desired character animation based on motion capture data. The aim is to achieve a more natural animation interface by supporting the types of dialogue and pointing that might be used when one person is explaining a desired motion to another person. We compare our voice-driven system with a button-driven animation interface that has equivalent capabilities. An informal user study indicates that for the test scenarios, the voice-user interface (VUI) is faster than an equivalent graphical user interface (GUI). Potential applications include storyboarding for film or theatre, directing characters in video games, and scene reconstruction.en_US
dc.publisherThe Eurographics Associationen_US
dc.title"Walk to here": A Voice Driven Animation Systemen_US
dc.description.seriesinformationACM SIGGRAPH / Eurographics Symposium on Computer Animationen_US


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