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dc.contributor.authorAllen, Bretten_US
dc.contributor.authorCurless, Brianen_US
dc.contributor.authorPopovic, Zoranen_US
dc.contributor.authorHertzmann, Aaronen_US
dc.contributor.editorMarie-Paule Cani and James O'Brienen_US
dc.date.accessioned2014-01-29T07:24:48Z
dc.date.available2014-01-29T07:24:48Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-34-7en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA06/147-156en_US
dc.description.abstractWe present a method for learning a model of human body shape variation from a corpus of 3D range scans. Our model is the first to capture both identity-dependent and pose-dependent shape variation in a correlated fashion, enabling creation of a variety of virtual human characters with realistic and non-linear body deformations that are customized to the individual. Our learning method is robust to irregular sampling in pose-space and identityspace, and also to missing surface data in the examples. Our synthesized character models are based on standard skinning techniques and can be rendered in real time.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Curve, surface, solid and object modeling; I.3.7 [Computer Graphics]: Animationen_US
dc.titleLearning a Correlated Model of Identity and Pose-Dependent Body Shape Variation for Real-Time Synthesisen_US
dc.description.seriesinformationACM SIGGRAPH / Eurographics Symposium on Computer Animationen_US


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