Path-based Control of Smoke Simulations
Abstract
In this paper, we propose a novel path-based control method for generating realistic smoke animations. Our method allows an animator to specify a 3D curve for the smoke to follow. Path control is then achieved using a linear (closed) feedback loop to match the velocity field obtained from a 3D flow simulation with a target velocity field. The target velocity field can be generated in a variety of ways and may include the small scale swirling motion characteristic of turbulent flows. We provide several examples of complex smoke paths to demonstrate the efficacy of our approach.
BibTeX
@inproceedings {10.2312:SCA:SCA06:033-042,
booktitle = {ACM SIGGRAPH / Eurographics Symposium on Computer Animation},
editor = {Marie-Paule Cani and James O'Brien},
title = {{Path-based Control of Smoke Simulations}},
author = {Kim, Yootai and Machiraju, Raghu and Thompson, David},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {3-905673-34-7},
DOI = {10.2312/SCA/SCA06/033-042}
}
booktitle = {ACM SIGGRAPH / Eurographics Symposium on Computer Animation},
editor = {Marie-Paule Cani and James O'Brien},
title = {{Path-based Control of Smoke Simulations}},
author = {Kim, Yootai and Machiraju, Raghu and Thompson, David},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {3-905673-34-7},
DOI = {10.2312/SCA/SCA06/033-042}
}