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dc.contributor.authorAngelidis, Alexisen_US
dc.contributor.authorNeyret, Fabriceen_US
dc.contributor.authorSingh, Karanen_US
dc.contributor.authorNowrouzezahrai, Dereken_US
dc.contributor.editorMarie-Paule Cani and James O'Brienen_US
dc.date.accessioned2014-01-29T07:24:13Z
dc.date.available2014-01-29T07:24:13Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-34-7en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA06/025-032en_US
dc.description.abstractWe introduce a novel method for describing and controlling a 3D smoke simulation. Using harmonic analysis and principal component analysis, we define an underlying description of the fluid flow that is compact and meaningful to non-expert users. The motion of the smoke can be modified with high level tools, such as animated current curves, attractors and tornadoes. Our simulation is controllable, interactive and stable for arbitrarily long periods of time. The simulation s computational cost increases linearly in the number of motion samples and smoke particles. Our adaptive smoke particle representation conveniently incorporates the surface-like characteristics of real smoke.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Computational Geometry and Object Modeling Physically based object modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Animationen_US
dc.titleA Controllable, Fast and Stable Basis for Vortex Based Smoke Simulationen_US
dc.description.seriesinformationACM SIGGRAPH / Eurographics Symposium on Computer Animationen_US


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