Fast and accurate goal-directed motion synthesis for crowds
Abstract
This paper presents a highly efficient motion synthesis algorithm that is well suited for animating large numbers of characters. Given constraints that require characters to be in specific poses, positions, and orientations in specified time intervals, our algorithm synthesizes motions that exactly satisfy these constraints while avoiding inter-character collisions and collisions with the environment. We represent the space of possible actions with a motion graph and use search algorithms to generate motion. To provide a good initial guess for the search, we employ a fast path planner based on probabilistic roadmaps to navigate characters through complex environments. Also, unlike existing algorithms, our search process allows for smooth, continual adjustments to position, orientation, and timing. This allows us both to satisfy constraints precisely and to generate motion much faster than would otherwise be possible.
BibTeX
@inproceedings {10.2312:SCA:SCA05:291-300,
booktitle = {Symposium on Computer Animation},
editor = {D. Terzopoulos and V. Zordan and K. Anjyo and P. Faloutsos},
title = {{Fast and accurate goal-directed motion synthesis for crowds}},
author = {Sung, Mankyu and Kovar, Lucas and Gleicher, Michael},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {1-59593-198-8},
DOI = {10.2312/SCA/SCA05/291-300}
}
booktitle = {Symposium on Computer Animation},
editor = {D. Terzopoulos and V. Zordan and K. Anjyo and P. Faloutsos},
title = {{Fast and accurate goal-directed motion synthesis for crowds}},
author = {Sung, Mankyu and Kovar, Lucas and Gleicher, Michael},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {1-59593-198-8},
DOI = {10.2312/SCA/SCA05/291-300}
}