Symposium on Computer Animation 2005
Buchsbaum, D.; Blumberg, B.
Imitation as a First Step to Social Learning in Synthetic Characters: A Graph-based Approach
Shao, Wei; Terzopoulos, Demetri
Autonomous Pedestrians
Kwon, Taesoo; Shiny, Sung Yong
Motion Modeling for On-Line Locomotion Synthesis
Gibson, D. P.; Oziem, D. J.; Dalton, C. J.; Campbell, N. W.
Capture and Synthesis of Insect Motion
Starck, J.; Miller, G.; Hilton, A.
Video-Based Character Animation
Arikan, Okan; Forsyth, David A.; O Brien, James F.
Pushing People Around
Forbes, K.; Fiume, E.
An Efficient Search Algorithm for Motion Data Using Weighted PCA
Bell, Nathan; Yu, Yizhou; Mucha, Peter J.
Particle-Based Simulation of Granular Materials
Angelidis, Alexis; Neyret, Fabrice
Simulation of Smoke based on Vortex Filament Primitives
Schpok, Joshua; Dwyer, William; Ebert, David S.
Modeling and Animating Gases with Simulation Features
Igarashi, T.; Moscovich, T.; Hughes, J. F.
Spatial Keyframing for Performance-driven Animation
Cutler, Lawrence D.; Gershbein, Reid; Wang, Xiaohuan Corina; Curtis, Cassidy; Maigret, Erwan; Prasso, Luca
An Art-Directed Wrinkle System for CG Character Clothing
Kondo, Ryo; Kanai, Takashi; Anjyo, Ken-ichi
Directable Animation of Elastic Objects
Reveret, Lionel; Favreau, Laurent; Depraz, Christine; Cani, Marie-Paule
Morphable model of quadrupeds skeletons for animating 3D animals
Chang, Yao-Jen; Ezzat, Tony
Transferable Videorealistic Speech Animation
Choe, Byoungwon; Choi, Min Gyu; Ko, Hyeong-Seok
Simulating Complex Hair with Robust Collision Handling
Neff, Michael; Fiume, Eugene
AER: Aesthetic Exploration and Refinement for Expressive Character Animation
Safonova, Alla; Hodgins, Jessica K.
Analyzing the Physical Correctness of Interpolated Human Motion
Teran, Joseph; Sifakis, Eftychios; Irving, Geoffrey; Fedkiw, Ronald
Robust Quasistatic Finite Elements and Flesh Simulation
Kircher, Scott; Garland, Michael
Progressive Multiresolution Meshes for Deforming Surfaces
Smithy, Kaleigh; Liuz, Yunjun; Klein, Allison
Animosaics
Sattler, Mirko; Sarlette, Ralf; Klein, Reinhard
Simple and efficient compression of animation sequences
Clavet, Simon; Beaudoin, Philippe; Poulin, Pierre
Particle-based Viscoelastic Fluid Simulation
Shi, Lin; Yu, Yizhou
Taming Liquids for Rapidly Changing Targets
Müller, Matthias; Solenthaler, Barbara; Keiser, Richard; Gross, Markus
Particle-Based Fluid-Fluid Interaction
Fan, Z.; Zhao, Y.; Kaufman, A.; He, Y.
Adapted Unstructured LBM for Flow Simulation on Curved Surfaces
Feldman, Bryan E.; O Brien, James F.; Klingner, Bryan M.; Goktekin, Tolga G.
XFluids in Deforming Meshes
Park, Sang Il; Kim, Myoung Jun
Vortex Fluid for Gaseous Phenomena
Lau, Manfred; Kuffner, James J.
Behavior Planning for Character Animation
Lai, Yu-Chi; Chenney, Stephen; Fan, Shao Hua
Group Motion Graphs
Sung, Mankyu; Kovar, Lucas; Gleicher, Michael
Fast and accurate goal-directed motion synthesis for crowds
Capell, Steve; Burkhart, Matthew; Curless, Brian; Duchamp, Tom; Popovic, Zoran
Physically Based Rigging for Deformable Characters
Pollard, Nancy S.; Zordan, Victor B.
Physically Based Grasping Control from Example
Tsang, Winnie; Singh, Karan; Fiume, Eugene
Helping Hand: An Anatomically Accurate Inverse Dynamics Solution For Unconstrained Hand Motion
Pratscher, Michael; Coleman, Patrick; Laszlo, Joe; Singh, Karan
Outside-In Anatomy Based Character Rigging