dc.contributor.author | Müller, Matthias | en_US |
dc.contributor.author | Solenthaler, Barbara | en_US |
dc.contributor.author | Keiser, Richard | en_US |
dc.contributor.author | Gross, Markus | en_US |
dc.contributor.editor | D. Terzopoulos and V. Zordan and K. Anjyo and P. Faloutsos | en_US |
dc.date.accessioned | 2014-01-29T07:12:31Z | |
dc.date.available | 2014-01-29T07:12:31Z | |
dc.date.issued | 2005 | en_US |
dc.identifier.isbn | 1-59593-198-8 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SCA/SCA05/237-244 | en_US |
dc.description.abstract | The interesting and complex behavior of fluids emerges mainly from interaction processes. While interactions of fluids with static or dynamic solids has caught some attention in computer graphics lately, the mutual interaction of different types of fluids such as air and water or water and wax has received much less attention although these types of interaction are the basis for a variety of important phenomena. In this paper we propose a new technique to model fluid-fluid interaction based on the Smoothed Particle Hydrodynamics (SPH) method. For the simulation of air-water interaction, air particles are generated on the fly only where needed. We also model dynamic phase changes and interface forces. Our technique makes possible the simulation of phenomena such as boiling water, trapped air and the dynamics of a lava lamp. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object ModelingPhysically Based Modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismAnimation and Virtual Reality | en_US |
dc.title | Particle-Based Fluid-Fluid Interaction | en_US |
dc.description.seriesinformation | Symposium on Computer Animation | en_US |