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dc.contributor.authorCutler, Lawrence D.en_US
dc.contributor.authorGershbein, Reiden_US
dc.contributor.authorWang, Xiaohuan Corinaen_US
dc.contributor.authorCurtis, Cassidyen_US
dc.contributor.authorMaigret, Erwanen_US
dc.contributor.authorPrasso, Lucaen_US
dc.contributor.editorD. Terzopoulos and V. Zordan and K. Anjyo and P. Faloutsosen_US
dc.date.accessioned2014-01-29T07:12:26Z
dc.date.available2014-01-29T07:12:26Z
dc.date.issued2005en_US
dc.identifier.isbn1-59593-198-8en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA05/117-126en_US
dc.description.abstractWe present a kinematic system for creating art-directed wrinkles on costumes for CG characters. This system employs a curve-based method for creating wrinkles on reference poses, which are incorporated into a weighted matching algorithm that generates wrinkle deformations on an animated character. The wrinkle creation tool is intuitive to use and accommodates art direction. The user can easily transfer wrinkle patterns to different characters, costumes, and body types. The algorithm for evaluating wrinkles measures the local stress of a surface and creates weights that are used to interpolate between the reference wrinkle patterns during movement. This algorithm is robust and efficient, and fits well into a large-scale feature-film production environment.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Three-Dimensional Graphics and Realism]: AnimationCloth Wrinkleen_US
dc.titleAn Art-Directed Wrinkle System for CG Character Clothingen_US
dc.description.seriesinformationSymposium on Computer Animationen_US


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