dc.contributor.author | Cutler, Lawrence D. | en_US |
dc.contributor.author | Gershbein, Reid | en_US |
dc.contributor.author | Wang, Xiaohuan Corina | en_US |
dc.contributor.author | Curtis, Cassidy | en_US |
dc.contributor.author | Maigret, Erwan | en_US |
dc.contributor.author | Prasso, Luca | en_US |
dc.contributor.editor | D. Terzopoulos and V. Zordan and K. Anjyo and P. Faloutsos | en_US |
dc.date.accessioned | 2014-01-29T07:12:26Z | |
dc.date.available | 2014-01-29T07:12:26Z | |
dc.date.issued | 2005 | en_US |
dc.identifier.isbn | 1-59593-198-8 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SCA/SCA05/117-126 | en_US |
dc.description.abstract | We present a kinematic system for creating art-directed wrinkles on costumes for CG characters. This system employs a curve-based method for creating wrinkles on reference poses, which are incorporated into a weighted matching algorithm that generates wrinkle deformations on an animated character. The wrinkle creation tool is intuitive to use and accommodates art direction. The user can easily transfer wrinkle patterns to different characters, costumes, and body types. The algorithm for evaluating wrinkles measures the local stress of a surface and creates weights that are used to interpolate between the reference wrinkle patterns during movement. This algorithm is robust and efficient, and fits well into a large-scale feature-film production environment. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Three-Dimensional Graphics and Realism]: AnimationCloth Wrinkle | en_US |
dc.title | An Art-Directed Wrinkle System for CG Character Clothing | en_US |
dc.description.seriesinformation | Symposium on Computer Animation | en_US |