dc.contributor.author | Mao, C. | en_US |
dc.contributor.author | Qin, S. F. | en_US |
dc.contributor.author | Wright, D. K. | en_US |
dc.contributor.editor | Joaquim Armando Pires Jorge and Takeo Igarashi | en_US |
dc.date.accessioned | 2014-01-27T18:26:22Z | |
dc.date.available | 2014-01-27T18:26:22Z | |
dc.date.issued | 2005 | en_US |
dc.identifier.isbn | 3-905673-30-4 | en_US |
dc.identifier.issn | 1812-3503 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SBM/SBM05/175-183 | en_US |
dc.description.abstract | This paper introduces a novel gesture interface for sketching out rough 3D stick figure animation. This interface can allow users to draw stick figures with the system automatic assistance in figure proportion control. Given a 2D hand-drawn stick figure under a parallel view, there is a challenge to reconstruct a unique 3D pose from a set of candidates. Our system utilizes figure perspective rendering, and introduces the concept of thickness contrast as a sketch gesture combined with some other constraints/assumptions for pose recovery. The resulting pose can be further corrected, based on physical constraints of human body. Once obtaining a series of 3D stick figure poses, user can easily sketch out motion paths and timing, and add their preferable sound/background. The resulting 3D animation can be automatically synthesized in VRML. This system has been tested on a variety of input devices: electric whiteboard, tablet PC, as well as a standard mouse. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CSS): H.5.2 [Information Interfaces and Presentation]: Graphical user interfaces (GUI); I.4.8 [Scene Analysis]: Depth cuing, motion; I.3.7 [Computer Graphics]: Animation. | en_US |
dc.title | A Sketch-Based Gesture Interface for Rough 3D Stick Figure Animation | en_US |
dc.description.seriesinformation | Eurographics Workshop on Sketch-Based Interfaces and Modeling | en_US |