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dc.contributor.authorMao, C.en_US
dc.contributor.authorQin, S. F.en_US
dc.contributor.authorWright, D. K.en_US
dc.contributor.editorJoaquim Armando Pires Jorge and Takeo Igarashien_US
dc.date.accessioned2014-01-27T18:26:22Z
dc.date.available2014-01-27T18:26:22Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-30-4en_US
dc.identifier.issn1812-3503en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SBM/SBM05/175-183en_US
dc.description.abstractThis paper introduces a novel gesture interface for sketching out rough 3D stick figure animation. This interface can allow users to draw stick figures with the system automatic assistance in figure proportion control. Given a 2D hand-drawn stick figure under a parallel view, there is a challenge to reconstruct a unique 3D pose from a set of candidates. Our system utilizes figure perspective rendering, and introduces the concept of thickness contrast as a sketch gesture combined with some other constraints/assumptions for pose recovery. The resulting pose can be further corrected, based on physical constraints of human body. Once obtaining a series of 3D stick figure poses, user can easily sketch out motion paths and timing, and add their preferable sound/background. The resulting 3D animation can be automatically synthesized in VRML. This system has been tested on a variety of input devices: electric whiteboard, tablet PC, as well as a standard mouse.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CSS): H.5.2 [Information Interfaces and Presentation]: Graphical user interfaces (GUI); I.4.8 [Scene Analysis]: Depth cuing, motion; I.3.7 [Computer Graphics]: Animation.en_US
dc.titleA Sketch-Based Gesture Interface for Rough 3D Stick Figure Animationen_US
dc.description.seriesinformationEurographics Workshop on Sketch-Based Interfaces and Modelingen_US


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