A Sketch-Based Gesture Interface for Rough 3D Stick Figure Animation
Abstract
This paper introduces a novel gesture interface for sketching out rough 3D stick figure animation. This interface can allow users to draw stick figures with the system automatic assistance in figure proportion control. Given a 2D hand-drawn stick figure under a parallel view, there is a challenge to reconstruct a unique 3D pose from a set of candidates. Our system utilizes figure perspective rendering, and introduces the concept of thickness contrast as a sketch gesture combined with some other constraints/assumptions for pose recovery. The resulting pose can be further corrected, based on physical constraints of human body. Once obtaining a series of 3D stick figure poses, user can easily sketch out motion paths and timing, and add their preferable sound/background. The resulting 3D animation can be automatically synthesized in VRML. This system has been tested on a variety of input devices: electric whiteboard, tablet PC, as well as a standard mouse.
BibTeX
@inproceedings {10.2312:SBM:SBM05:175-183,
booktitle = {Eurographics Workshop on Sketch-Based Interfaces and Modeling},
editor = {Joaquim Armando Pires Jorge and Takeo Igarashi},
title = {{A Sketch-Based Gesture Interface for Rough 3D Stick Figure Animation}},
author = {Mao, C. and Qin, S. F. and Wright, D. K.},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1812-3503},
ISBN = {3-905673-30-4},
DOI = {10.2312/SBM/SBM05/175-183}
}
booktitle = {Eurographics Workshop on Sketch-Based Interfaces and Modeling},
editor = {Joaquim Armando Pires Jorge and Takeo Igarashi},
title = {{A Sketch-Based Gesture Interface for Rough 3D Stick Figure Animation}},
author = {Mao, C. and Qin, S. F. and Wright, D. K.},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1812-3503},
ISBN = {3-905673-30-4},
DOI = {10.2312/SBM/SBM05/175-183}
}