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dc.contributor.authorMitani, Junen_US
dc.contributor.editorJoaquim Armando Pires Jorge and Takeo Igarashien_US
dc.date.accessioned2014-01-27T18:26:17Z
dc.date.available2014-01-27T18:26:17Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-30-4en_US
dc.identifier.issn1812-3503en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SBM/SBM05/035-041en_US
dc.description.abstractIn the field of Computational Geometry, the design of 3D models using hand drawn strokes has been well-studied in recent years as a way to improve user interfaces. When using hand-drawn strokes to design 3D models, an algorithm for cutting a model by a stroke is required. Previous algorithms have concentrated on precision and are expensive to implement. This paper gives priority to simplicity and robustness rather than precision. Firstly, mesh vertices near to the stroke are moved so that they lie on the stroke, to avoid numerical error. Then the stroke is simplified so that it crosses a triangle at most two times. With this approach, the number of patterns of triangle division that a system has to implement is reduced to only three. This reduces the time a developer must take to implement a cut operation for a sketching interface.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): J.6: Computer Aided Engineering [Computer Aided Design]en_US
dc.titleA Simple-to-Implementation Method for Cutting a Mesh Model by a Hand-Drawn Strokeen_US
dc.description.seriesinformationEurographics Workshop on Sketch-Based Interfaces and Modelingen_US


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