An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation
Date
2012Author
Faure, Xavier
Zara, Florence
Jaillet, Fabrice
Moreau, Jean-Michel
Metadata
Show full item recordAbstract
The realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit as well as an implicit integration scheme. At the contrary of the classical FEM approach, forces are directly computed at each node of the discretized objects, using the evaluation of the strain energy density of the elements. This approach allows to mix several mechanical behaviors in the same object. Results show a notable speedup of 30, especially in the case of complex scenes. Running times shows that this efficient implementation may contribute to make this model more popular for soft bodies simulations.
BibTeX
@inproceedings {10.2312:PE:vriphys:vriphys12:001-010,
booktitle = {Workshop on Virtual Reality Interaction and Physical Simulation},
editor = {},
title = {{An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation}},
author = {Faure, Xavier and Zara, Florence and Jaillet, Fabrice and Moreau, Jean-Michel},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-96-8},
DOI = {10.2312/PE/vriphys/vriphys12/001-010}
}
booktitle = {Workshop on Virtual Reality Interaction and Physical Simulation},
editor = {},
title = {{An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation}},
author = {Faure, Xavier and Zara, Florence and Jaillet, Fabrice and Moreau, Jean-Michel},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-96-8},
DOI = {10.2312/PE/vriphys/vriphys12/001-010}
}