dc.contributor.author | Glondu, Loeiz | en_US |
dc.contributor.author | Legouis, Benoit | en_US |
dc.contributor.author | Marchal, Maud | en_US |
dc.contributor.author | Dumont, Georges | en_US |
dc.contributor.editor | Jan Bender and Kenny Erleben and Eric Galin | en_US |
dc.date.accessioned | 2013-10-31T10:42:46Z | |
dc.date.available | 2013-10-31T10:42:46Z | |
dc.date.issued | 2011 | en_US |
dc.identifier.isbn | 978-3-905673-87-6 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/PE/vriphys/vriphys11/047-054 | en_US |
dc.description.abstract | Adding dynamically physical properties to virtual objects can not generally be handled in real-time during a simulation. In this paper, we propose a method for handling the real-time physical simulations of arbitrary objects that are represented by their surface mesh. Our method is based on a database in which physical data are stored for a wide variety of objects. When a query object needs to be physically simulated in the virtual world, a similarity search is performed in the database and the associate physical data are then extracted. We propose and compare three different similarity search methods that fit with our real-time needs. We demonstrate our approach for the simulations of different physical phenomena such as fracture or deformations. Our results show that our method has a great potential for the physical simulation of objects represented by their surface meshes in interactive applications. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Geometry and Object Modeling Physically based modeling I.6.8 [Simulation and Modeling]: Types of Simulation Animation | en_US |
dc.title | Precomputed Shape Database for Real-Time Physically-Based Simulation | en_US |
dc.description.seriesinformation | Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2011) | en_US |