Precomputed Shape Database for Real-Time Physically-Based Simulation
Abstract
Adding dynamically physical properties to virtual objects can not generally be handled in real-time during a simulation. In this paper, we propose a method for handling the real-time physical simulations of arbitrary objects that are represented by their surface mesh. Our method is based on a database in which physical data are stored for a wide variety of objects. When a query object needs to be physically simulated in the virtual world, a similarity search is performed in the database and the associate physical data are then extracted. We propose and compare three different similarity search methods that fit with our real-time needs. We demonstrate our approach for the simulations of different physical phenomena such as fracture or deformations. Our results show that our method has a great potential for the physical simulation of objects represented by their surface meshes in interactive applications.
BibTeX
@inproceedings {10.2312:PE:vriphys:vriphys11:047-054,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2011)},
editor = {Jan Bender and Kenny Erleben and Eric Galin},
title = {{Precomputed Shape Database for Real-Time Physically-Based Simulation}},
author = {Glondu, Loeiz and Legouis, Benoit and Marchal, Maud and Dumont, Georges},
year = {2011},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-87-6},
DOI = {10.2312/PE/vriphys/vriphys11/047-054}
}
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2011)},
editor = {Jan Bender and Kenny Erleben and Eric Galin},
title = {{Precomputed Shape Database for Real-Time Physically-Based Simulation}},
author = {Glondu, Loeiz and Legouis, Benoit and Marchal, Maud and Dumont, Georges},
year = {2011},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-87-6},
DOI = {10.2312/PE/vriphys/vriphys11/047-054}
}