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dc.contributor.authorBender, Janen_US
dc.contributor.authorDiziol, Raphaelen_US
dc.contributor.authorBayer, Danielen_US
dc.contributor.editorJan Bender and Kenny Erleben and Eric Galinen_US
dc.date.accessioned2013-10-31T10:42:43Z
dc.date.available2013-10-31T10:42:43Z
dc.date.issued2011en_US
dc.identifier.isbn978-3-905673-87-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys11/011-017en_US
dc.description.abstractThis paper presents an effcient method for the dynamic simulation of inextensible cloth. The triangle mesh for our cloth model is simulated using an impulse-based approach which is able to solve hard constraints. Using hard distance constraints on the edges of the triangle mesh removes too many degrees of freedom, resulting in a rigid motion. This is known as the locking problem which is typically solved by using rectangular meshes in existing impulse-based simulations. We solve this problem by using a nonconforming representation for the simulation model which unfortunately results in a discontinuous mesh. Therefore, we couple the original conforming mesh with the nonconforming elements and use it for collision handling and visualization.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three- Dimensional Graphics and Realism - Animationen_US
dc.titleSimulating Inextensible Cloth Using Locking-free Triangle Meshesen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2011)en_US


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