Simulating Inextensible Cloth Using Locking-free Triangle Meshes
Abstract
This paper presents an effcient method for the dynamic simulation of inextensible cloth. The triangle mesh for our cloth model is simulated using an impulse-based approach which is able to solve hard constraints. Using hard distance constraints on the edges of the triangle mesh removes too many degrees of freedom, resulting in a rigid motion. This is known as the locking problem which is typically solved by using rectangular meshes in existing impulse-based simulations. We solve this problem by using a nonconforming representation for the simulation model which unfortunately results in a discontinuous mesh. Therefore, we couple the original conforming mesh with the nonconforming elements and use it for collision handling and visualization.
BibTeX
@inproceedings {10.2312:PE:vriphys:vriphys11:011-017,
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2011)},
editor = {Jan Bender and Kenny Erleben and Eric Galin},
title = {{Simulating Inextensible Cloth Using Locking-free Triangle Meshes}},
author = {Bender, Jan and Diziol, Raphael and Bayer, Daniel},
year = {2011},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-87-6},
DOI = {10.2312/PE/vriphys/vriphys11/011-017}
}
booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2011)},
editor = {Jan Bender and Kenny Erleben and Eric Galin},
title = {{Simulating Inextensible Cloth Using Locking-free Triangle Meshes}},
author = {Bender, Jan and Diziol, Raphael and Bayer, Daniel},
year = {2011},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-87-6},
DOI = {10.2312/PE/vriphys/vriphys11/011-017}
}