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dc.contributor.authorDiziol, Raphaelen_US
dc.contributor.authorBayer, Danielen_US
dc.contributor.authorBender, Janen_US
dc.contributor.editorHartmut Prautzsch and Alfred Schmitt and Jan Bender and Matthias Teschneren_US
dc.date.accessioned2014-02-01T07:09:46Z
dc.date.available2014-02-01T07:09:46Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905673-73-9en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys09/031-037en_US
dc.description.abstractWe present a new method for simulating almost incompressible deformable objects. A tetrahedral model is used to represent and restore the volume during the simulation. A new constraint, which computes impulses in the one-ring of each vertex of the tetrahedral model, is used in order to conserve the initial volume. With different parameters, the presented method can handle a large variety of different deformation behaviors, ranging from stiff to large deformations and even plastic deformations. The algorithm is easy to implement and reduces the volume error to less than 1 percent in most situations, even when large deformations are applied.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.5]: Computational Geometry and Object Modeling - Physically based modeling, Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism - Animationen_US
dc.titleSimulating Almost Incompressible Deformable Objectsen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2009)en_US


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