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dc.contributor.authorHolz, Danielen_US
dc.contributor.authorBeer, Thomasen_US
dc.contributor.authorKuhlen, Torstenen_US
dc.contributor.editorHartmut Prautzsch and Alfred Schmitt and Jan Bender and Matthias Teschneren_US
dc.date.accessioned2014-02-01T07:09:45Z
dc.date.available2014-02-01T07:09:45Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905673-73-9en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys09/021-030en_US
dc.description.abstractThe simulation of soil deformation in real-time is a challenging task. Realizing the strengths and weaknesses of particle and mesh-based approaches we propose a hybrid model that combines both. Together with an adaptive sampling method, which effectively reduces the number of particles in the simulation, and a selective update technique our method is applicable in real-time VR environments. Furthermore, in order to account for the high degree of dynamics in soil behavior we consider soil as non-homogeneous and account for its degree of compaction. By incorporating soil mechanical formulations in our model and considering several physically plausible parameters the presented method allows for the simulation of soil as the material empirically investigated by civil engineers and soil mechanicians for decades.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual reality I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling - Physically based modelingen_US
dc.titleSoil Deformation Models for Real-Time Simulation: A Hybrid Approachen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2009)en_US


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