dc.contributor.author | Lee, Richard | en_US |
dc.contributor.author | O'Sullivan, Carol | en_US |
dc.contributor.editor | John Dingliana and Fabio Ganovelli | en_US |
dc.date.accessioned | 2014-02-01T06:58:13Z | |
dc.date.available | 2014-02-01T06:58:13Z | |
dc.date.issued | 2007 | en_US |
dc.identifier.isbn | 978-3-905673-65-4 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/PE/vriphys/vriphys07/051-057 | en_US |
dc.description.abstract | This paper presents a fast and simple method for solving the shallow water equations. The water velocity and height variables are collocated on a uniform grid and a novel, unified scheme is used to advect all quantities together. Furthermore, we treat the fluid as weakly compressible to avoid solving a pressure Poisson equation. We sacrifice accuracy and unconditional stability for speed, but we show that our algorithm is sufficiently stable and fast enough for real-time applications. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism | en_US |
dc.title | A Fast and Compact Solver for the Shallow Water Equations | en_US |
dc.description.seriesinformation | Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007) | en_US |