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dc.contributor.authorLee, Richarden_US
dc.contributor.authorO'Sullivan, Carolen_US
dc.contributor.editorJohn Dingliana and Fabio Ganovellien_US
dc.date.accessioned2014-02-01T06:58:13Z
dc.date.available2014-02-01T06:58:13Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-65-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys07/051-057en_US
dc.description.abstractThis paper presents a fast and simple method for solving the shallow water equations. The water velocity and height variables are collocated on a uniform grid and a novel, unified scheme is used to advect all quantities together. Furthermore, we treat the fluid as weakly compressible to avoid solving a pressure Poisson equation. We sacrifice accuracy and unconditional stability for speed, but we show that our algorithm is sufficiently stable and fast enough for real-time applications.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.titleA Fast and Compact Solver for the Shallow Water Equationsen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007)en_US


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