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dc.contributor.authorFoldes, Daviden_US
dc.contributor.authorBenes, Bedrichen_US
dc.contributor.editorJohn Dingliana and Fabio Ganovellien_US
dc.date.accessioned2014-02-01T06:58:12Z
dc.date.available2014-02-01T06:58:12Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-65-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys07/035-041en_US
dc.description.abstractWe present a fast technique for the simulation of accumulated snow. Our technique is based on two phenomena; local occlusion of small holes and ditches, and the global influence of a skylight. We use ambient occlusion to predict the shape and location of snow accumulation and direct illumination from the skylight to simulate the melting and sublimation of snow as dissipation. The snow is simulated as a 3D layer that is added to the input scene. Our technique is a fast approximation and does not aim to be used for small and local features within a simulation. A scene with over 500k triangles can be calculated in about seven minutes on a standard computer and the major part of the calculation runs on the GPU. Results of our algorithm should be used for large distance views.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computational Geometry and Object Modeling]: Physically based modelingen_US
dc.titleOcclusion-Based Snow Accumulation Simulationen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007)en_US


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