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dc.contributor.authorGarcia, Marcosen_US
dc.contributor.authorDingliana, Johnen_US
dc.contributor.authorO'Sullivan, Carolen_US
dc.contributor.editorJohn Dingliana and Fabio Ganovellien_US
dc.date.accessioned2014-02-01T06:58:12Z
dc.date.available2014-02-01T06:58:12Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-65-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys07/027-034en_US
dc.description.abstractWe present an approach for automatic cartoon-style motion dramatization suitable for interactive realtime animation. The system is built upon a physically based deformation model previously discussed in [GMPR06] and achieves squash-and-stretch cartoon deformation relevant to the current object velocity by controlling the deformations in the physically based model. As an improvement over previous similar approaches, which largely provide geometrical solutions to the problem, our modified physics-based deformation approach handles more general cases.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Animationen_US
dc.titleA Physically Based Deformation Model for Interactive Cartoon Animationen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007)en_US


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