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dc.contributor.authorCarra, Alexandreen_US
dc.contributor.authorMartiel, Jean-Louisen_US
dc.contributor.authorPromayon, Emmanuelen_US
dc.contributor.editorJohn Dingliana and Fabio Ganovellien_US
dc.date.accessioned2014-02-01T06:58:10Z
dc.date.available2014-02-01T06:58:10Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-65-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys07/011-020en_US
dc.description.abstractA variety of methods have been proposed to efficiently process collisions between deformable objects. The method presented in this paper allows to model sticky states between deformable objects with triangulated surfaces. In contrast to an often used approach that consists of generating forces which eventually separate colliding objects, our method is based on the creation of an adhesive virtual object (virtual adhesive). This virtual adhesive is composed by "clones" of all particles locally in collision. Particle clones are used to gather forces on the virtual adhesive, which behaves like a rigid body. The resulting displacement of the virtual adhesive is used in turn to constrain the particles displacement: particles stick to their clone. As a result, no further interpenetration is possible and a sticky state is obtained in the considered zone. Moreover, the method correctly resolves contacts without introducing additional energy in the system. Results are presented through several simulations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Physically based modeling I.3.7 [Three-Dimensional Graphics and Realism]: Animationen_US
dc.titleVirtual Adhesive: a Way to Handle Sticky Collisions in Surgical and Biological Simulatorsen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007)en_US


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