ZIPMAPS: Zoom-Into-Parts Texture Maps
dc.contributor.author | Eisemann, Martin | en_US |
dc.contributor.author | Magnor, Marcus | en_US |
dc.contributor.editor | Reinhard Koch and Andreas Kolb and Christof Rezk-Salama | en_US |
dc.date.accessioned | 2014-02-01T16:18:47Z | |
dc.date.available | 2014-02-01T16:18:47Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.isbn | 978-3-905673-79-1 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/PE/VMV/VMV10/291-297 | en_US |
dc.description.abstract | In this paper, we propose a method for rendering highly detailed close-up views of arbitrary textured surfaces. Our hierarchical texture representation can easily be rendered in real-time, enabling zooming into specific texture regions to almost arbitrary magnification. To augment the texture map locally with high-resolution information, we describe how to automatically, seamlessly merge unregistered images of different scales. Our method is useful wherever close-up renderings of specific regions shall be provided, without the need for excessively large texture maps. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.3]: Picture/Image Generation-Computer Graphics [I.3.6]: Methodology and Techniques-Computer Graphics [I.3.7]: Three- Dimensional Graphics and Realism-Computer Graphics [I.4.3]: Enhancement | en_US |
dc.title | ZIPMAPS: Zoom-Into-Parts Texture Maps | en_US |
dc.description.seriesinformation | Vision, Modeling, and Visualization (2010) | en_US |
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ISBN 978-3-905673-79-1