ZIPMAPS: Zoom-Into-Parts Texture Maps
Date
2010Metadata
Show full item recordAbstract
In this paper, we propose a method for rendering highly detailed close-up views of arbitrary textured surfaces. Our hierarchical texture representation can easily be rendered in real-time, enabling zooming into specific texture regions to almost arbitrary magnification. To augment the texture map locally with high-resolution information, we describe how to automatically, seamlessly merge unregistered images of different scales. Our method is useful wherever close-up renderings of specific regions shall be provided, without the need for excessively large texture maps.
BibTeX
@inproceedings {10.2312:PE:VMV:VMV10:291-297,
booktitle = {Vision, Modeling, and Visualization (2010)},
editor = {Reinhard Koch and Andreas Kolb and Christof Rezk-Salama},
title = {{ZIPMAPS: Zoom-Into-Parts Texture Maps}},
author = {Eisemann, Martin and Magnor, Marcus},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-79-1},
DOI = {10.2312/PE/VMV/VMV10/291-297}
}
booktitle = {Vision, Modeling, and Visualization (2010)},
editor = {Reinhard Koch and Andreas Kolb and Christof Rezk-Salama},
title = {{ZIPMAPS: Zoom-Into-Parts Texture Maps}},
author = {Eisemann, Martin and Magnor, Marcus},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-79-1},
DOI = {10.2312/PE/VMV/VMV10/291-297}
}
Collections
Related items
Showing items related by title, author, creator and subject.
-
Time-constrained Animation Rendering on Desktop Grids
Aggarwal, Vibhor; Debattista, Kurt; Bashford-Rogers, Thomas; Chalmers, Alan (The Eurographics Association, 2012)The computationally intensive nature of high-fidelity rendering has led to a dependence on parallel infrastructures for generating animations. However, such an infrastructure is expensive thereby restricting easy access ... -
Texturing and Hypertexturing of Volumetric Objects
Miller, Chris M.; Jones, Mark W. (The Eurographics Association, 2005)Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We ... -
Ray Tracing Dynamic Scenes with Shadows on the GPU
Guntury, Sashidhar; Narayanan, P. J. (The Eurographics Association, 2010)We present fast ray tracing of dynamic scenes in this paper with primary and shadow rays. We present a GPUfriendly strategy to bring coherency to shadow rays, based on previous work on grids as acceleration structures. We ...