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dc.contributor.authorBlom, Kristopher J.en_US
dc.contributor.authorBeckhaus, Steffien_US
dc.contributor.editorBernd Froehlich and Roland Blach and Robert van Liereen_US
dc.date.accessioned2014-01-31T20:24:55Z
dc.date.available2014-01-31T20:24:55Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-64-7en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/VE2007Short/121-126en_US
dc.description.abstractIn this paper we introduce a VR system extension that focuses on the creation of interactive, dynamic Virtual Environments. The extension uses the recently developed programming concept, Functional Reactive Programming. This paradigm focuses on an explicit and more natural concept of time in the modeling of dynamics, without sacrificing interactivity. We present an implementation that embeds the Functional Reactive Programming concept into a basic Virtual Reality system, VR Juggler.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.6.0 [Computing Methodologies]: Simulation and ModelingGeneral; I.3.7 [Computing Methodologies]: Computer GraphicsThree-Dimensional Graphics and Realismen_US
dc.titleFunctional Reactive Virtual Realityen_US
dc.description.seriesinformationEurographics Symposium on Virtual Environments, Short Papers and Postersen_US


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