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dc.contributor.authorNoghani, Jeremyen_US
dc.contributor.authorAnderson, Eike Falken_US
dc.contributor.authorLiarokapis, Fotisen_US
dc.contributor.editorDavid Arnold and Jaime Kaminski and Franco Niccolucci and Andre Storken_US
dc.date.accessioned2013-11-08T10:33:38Z
dc.date.available2013-11-08T10:33:38Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905673-97-5en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/VAST/VAST12S/041-044en_US
dc.description.abstractThe ability to automatically generate urban virtual environments using procedural methods is important for anyone who needs to create plausible virtual representations of human settlements, and these techniques are used in simulation and reconstruction of archeaological sites as well as in education and the entertainment industry. In this paper we present an attempt at providing a shape grammar based on the writings of the ancient Roman architect Virtuvius, encoding rules for procedurally defining the make-up of Roman settlements. Our initial results allow the procedural generation of classical Roman Temples, which include many of the architectural elements found in Roman civic buildings.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTowards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architectureen_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage - Short and Project Papersen_US


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