Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture
Abstract
The ability to automatically generate urban virtual environments using procedural methods is important for anyone who needs to create plausible virtual representations of human settlements, and these techniques are used in simulation and reconstruction of archeaological sites as well as in education and the entertainment industry. In this paper we present an attempt at providing a shape grammar based on the writings of the ancient Roman architect Virtuvius, encoding rules for procedurally defining the make-up of Roman settlements. Our initial results allow the procedural generation of classical Roman Temples, which include many of the architectural elements found in Roman civic buildings.
BibTeX
@inproceedings {10.2312:PE:VAST:VAST12S:041-044,
booktitle = {VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage - Short and Project Papers},
editor = {David Arnold and Jaime Kaminski and Franco Niccolucci and Andre Stork},
title = {{Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture}},
author = {Noghani, Jeremy and Anderson, Eike Falk and Liarokapis, Fotis},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-97-5},
DOI = {10.2312/PE/VAST/VAST12S/041-044}
}
booktitle = {VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage - Short and Project Papers},
editor = {David Arnold and Jaime Kaminski and Franco Niccolucci and Andre Stork},
title = {{Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture}},
author = {Noghani, Jeremy and Anderson, Eike Falk and Liarokapis, Fotis},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-97-5},
DOI = {10.2312/PE/VAST/VAST12S/041-044}
}