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dc.contributor.authorHullo, Jean-Françoisen_US
dc.contributor.authorGrussenmeyer, Pierreen_US
dc.contributor.authorAssali, Pierreen_US
dc.contributor.authorSmigiel, Eddieen_US
dc.contributor.editorAlessandro Artusi and Morwena Joly and Genevieve Lucet and Denis Pitzalis and Alejandro Ribesen_US
dc.date.accessioned2014-02-01T16:05:17Z
dc.date.available2014-02-01T16:05:17Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905673-76-0en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/VAST/VAST10S/067-070en_US
dc.description.abstractIn this paper, we present a methodology for Dense Stereo Matching (DStM) acquisition and processing. Two main applications are detailed. In our application sites, many constraints led us to choose DStM. In the archaeological site of the Gallo-Roman Theatre of Mandeure (France), a initial terrestrial laser scanning campaign had to be completed with patches acquired from DStM because of the site geometric complexity. In the epigraphic and archaeological site of the region of Kilwa (Saudi Arabia), we applied DStM for both prospecting and excavating. We distinguished two kinds of applications in the paper: 1 to 5 stereopairs and 5 to 30 stereopairs. We inserted the data of both kind of cases into larger datasets. These datasets are currently used for archaeological reconstruction purposes of as-built buildings.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Digitizing and scanningen_US
dc.titleDense Point Cloud Acquisition via Stereo Matching Applied to: the Kilwa Archaeological Site and the Gallo-Roman Theatre of Mandeureen_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage - Short and Project Papersen_US


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