dc.contributor.author | Hullo, Jean-François | en_US |
dc.contributor.author | Grussenmeyer, Pierre | en_US |
dc.contributor.author | Assali, Pierre | en_US |
dc.contributor.author | Smigiel, Eddie | en_US |
dc.contributor.editor | Alessandro Artusi and Morwena Joly and Genevieve Lucet and Denis Pitzalis and Alejandro Ribes | en_US |
dc.date.accessioned | 2014-02-01T16:05:17Z | |
dc.date.available | 2014-02-01T16:05:17Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.isbn | 978-3-905673-76-0 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/PE/VAST/VAST10S/067-070 | en_US |
dc.description.abstract | In this paper, we present a methodology for Dense Stereo Matching (DStM) acquisition and processing. Two main applications are detailed. In our application sites, many constraints led us to choose DStM. In the archaeological site of the Gallo-Roman Theatre of Mandeure (France), a initial terrestrial laser scanning campaign had to be completed with patches acquired from DStM because of the site geometric complexity. In the epigraphic and archaeological site of the region of Kilwa (Saudi Arabia), we applied DStM for both prospecting and excavating. We distinguished two kinds of applications in the paper: 1 to 5 stereopairs and 5 to 30 stereopairs. We inserted the data of both kind of cases into larger datasets. These datasets are currently used for archaeological reconstruction purposes of as-built buildings. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Digitizing and scanning | en_US |
dc.title | Dense Point Cloud Acquisition via Stereo Matching Applied to: the Kilwa Archaeological Site and the Gallo-Roman Theatre of Mandeure | en_US |
dc.description.seriesinformation | VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage - Short and Project Papers | en_US |