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dc.contributor.authorLambers, Martinen_US
dc.contributor.authorKolb, Andreasen_US
dc.contributor.editorChris Bregler and Pedro Sander and Michael Wimmeren_US
dc.date.accessioned2013-11-08T10:25:00Z
dc.date.available2013-11-08T10:25:00Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905673-94-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/PG/PG2012short/005-010en_US
dc.description.abstractAdvances in sensor technology lead to a rapidly growing number of terrain data sets with very high spatial resolution. To allow reliable visual analysis of this data, terrain data for planetary objects needs to be rendered with accurate reproduction of every detail. This combination of very large scale and very fine detail is challenging for multiple reasons: the numerical accuracy of typical data types is not sufficient, simple spherical planet models fail to accurately represent the data, and distortions in map projections used for data storage lead to sampling problems. In this paper, we propose the Ellipsoidal Cube Map model to address these problems. We demonstrate the possibilities of the model using a simple renderer implementation that achieves interactive frame rates for a variety of data sets for Earth, Moon, and Mars.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectCurveen_US
dc.subjectsurfaceen_US
dc.subjectsoliden_US
dc.subjectand object representationsen_US
dc.subjectI.3.8 [Computer Graphics]en_US
dc.subjectApplicationsen_US
dc.titleEllipsoidal Cube Maps for Accurate Rendering of Planetary-Scale Terrain Dataen_US
dc.description.seriesinformationPacific Graphics Short Papersen_US


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