dc.contributor.author | Beardall, Mathew | en_US |
dc.contributor.author | Farley, Mckay | en_US |
dc.contributor.author | Ouderkirk, Darius | en_US |
dc.contributor.author | Smith, Jeremy | en_US |
dc.contributor.author | Jones, Michael | en_US |
dc.contributor.author | Egbert, Parris | en_US |
dc.contributor.editor | D. Ebert and S. Merillou | en_US |
dc.date.accessioned | 2014-01-27T17:13:47Z | |
dc.date.available | 2014-01-27T17:13:47Z | |
dc.date.issued | 2007 | en_US |
dc.identifier.isbn | 978-3-905673-49-4 | en_US |
dc.identifier.issn | 1816-0867 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/NPH/NPH07/007-014 | en_US |
dc.description.abstract | Height map models of terrain are computationally efficient but can not represent terrain with concave surfaces. We present an algorithm for generating sandstone goblins using a simulation of spheroidal weathering. Sandstone goblins are a kind of hoodoo which are characterized by rounded concave shapes. The weathering simulation uses bubbles centered on axis aligned voxels to approximate geometry-dependent effects of spheroidal weathering. We demonstrate that the algorithm, together with appropriate surface textures, produces visually plausible goblins at near interactive speeds for most simulation parameters. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation | en_US |
dc.title | Goblins by Spheroidal Weathering | en_US |
dc.description.seriesinformation | Eurographics Workshop on Natural Phenomena | en_US |