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dc.contributor.authorBeardall, Mathewen_US
dc.contributor.authorFarley, Mckayen_US
dc.contributor.authorOuderkirk, Dariusen_US
dc.contributor.authorSmith, Jeremyen_US
dc.contributor.authorJones, Michaelen_US
dc.contributor.authorEgbert, Parrisen_US
dc.contributor.editorD. Ebert and S. Merillouen_US
dc.date.accessioned2014-01-27T17:13:47Z
dc.date.available2014-01-27T17:13:47Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-49-4en_US
dc.identifier.issn1816-0867en_US
dc.identifier.urihttp://dx.doi.org/10.2312/NPH/NPH07/007-014en_US
dc.description.abstractHeight map models of terrain are computationally efficient but can not represent terrain with concave surfaces. We present an algorithm for generating sandstone goblins using a simulation of spheroidal weathering. Sandstone goblins are a kind of hoodoo which are characterized by rounded concave shapes. The weathering simulation uses bubbles centered on axis aligned voxels to approximate geometry-dependent effects of spheroidal weathering. We demonstrate that the algorithm, together with appropriate surface textures, produces visually plausible goblins at near interactive speeds for most simulation parameters.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generationen_US
dc.titleGoblins by Spheroidal Weatheringen_US
dc.description.seriesinformationEurographics Workshop on Natural Phenomenaen_US


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