Goblins by Spheroidal Weathering
Date
2007Author
Beardall, Mathew
Farley, Mckay
Ouderkirk, Darius
Smith, Jeremy
Jones, Michael
Egbert, Parris
Metadata
Show full item recordAbstract
Height map models of terrain are computationally efficient but can not represent terrain with concave surfaces. We present an algorithm for generating sandstone goblins using a simulation of spheroidal weathering. Sandstone goblins are a kind of hoodoo which are characterized by rounded concave shapes. The weathering simulation uses bubbles centered on axis aligned voxels to approximate geometry-dependent effects of spheroidal weathering. We demonstrate that the algorithm, together with appropriate surface textures, produces visually plausible goblins at near interactive speeds for most simulation parameters.
BibTeX
@inproceedings {10.2312:NPH:NPH07:007-014,
booktitle = {Eurographics Workshop on Natural Phenomena},
editor = {D. Ebert and S. Merillou},
title = {{Goblins by Spheroidal Weathering}},
author = {Beardall, Mathew and Farley, Mckay and Ouderkirk, Darius and Smith, Jeremy and Jones, Michael and Egbert, Parris},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1816-0867},
ISBN = {978-3-905673-49-4},
DOI = {10.2312/NPH/NPH07/007-014}
}
booktitle = {Eurographics Workshop on Natural Phenomena},
editor = {D. Ebert and S. Merillou},
title = {{Goblins by Spheroidal Weathering}},
author = {Beardall, Mathew and Farley, Mckay and Ouderkirk, Darius and Smith, Jeremy and Jones, Michael and Egbert, Parris},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1816-0867},
ISBN = {978-3-905673-49-4},
DOI = {10.2312/NPH/NPH07/007-014}
}