dc.contributor.author | Pegoraro, Vincent | en_US |
dc.contributor.author | Parker, Steven G. | en_US |
dc.contributor.editor | Norishige Chiba and Eric Galin | en_US |
dc.date.accessioned | 2014-01-27T17:09:16Z | |
dc.date.available | 2014-01-27T17:09:16Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-38-X | en_US |
dc.identifier.issn | 1816-0867 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/NPH/NPH06/051-059 | en_US |
dc.description.abstract | Accurately rendering fires is a challenging problem due to the various subtle ways in which the electromagnetic waves interact with this complex participating medium. We present a new method for physically-based rendering of flames from detailed simulations of flame dynamics which accounts for their unique characteristics. Instead of relying on ad-hoc models, we build on fundamental molecular physics to compute the spectrally dependent absorption, emission and scattering properties of the various chemical compounds found in the fire. Combined with a model of the refractive process, and with tone-mapping techniques simulating the visual adaptation of a human observer, we are able to generate highly realistic renderings of various types of flames, including colorful flames containing chemical species with very characteristic spectral properties. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Ray-tracing | en_US |
dc.title | Physically-Based Realistic Fire Rendering | en_US |
dc.description.seriesinformation | Eurographics Workshop on Natural Phenomena | en_US |