Physically-Based Realistic Fire Rendering
Abstract
Accurately rendering fires is a challenging problem due to the various subtle ways in which the electromagnetic waves interact with this complex participating medium. We present a new method for physically-based rendering of flames from detailed simulations of flame dynamics which accounts for their unique characteristics. Instead of relying on ad-hoc models, we build on fundamental molecular physics to compute the spectrally dependent absorption, emission and scattering properties of the various chemical compounds found in the fire. Combined with a model of the refractive process, and with tone-mapping techniques simulating the visual adaptation of a human observer, we are able to generate highly realistic renderings of various types of flames, including colorful flames containing chemical species with very characteristic spectral properties.
BibTeX
@inproceedings {10.2312:NPH:NPH06:051-059,
booktitle = {Eurographics Workshop on Natural Phenomena},
editor = {Norishige Chiba and Eric Galin},
title = {{Physically-Based Realistic Fire Rendering}},
author = {Pegoraro, Vincent and Parker, Steven G.},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1816-0867},
ISBN = {3-905673-38-X},
DOI = {10.2312/NPH/NPH06/051-059}
}
booktitle = {Eurographics Workshop on Natural Phenomena},
editor = {Norishige Chiba and Eric Galin},
title = {{Physically-Based Realistic Fire Rendering}},
author = {Pegoraro, Vincent and Parker, Steven G.},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1816-0867},
ISBN = {3-905673-38-X},
DOI = {10.2312/NPH/NPH06/051-059}
}