dc.contributor.author | Aguerreche, Laurent | en_US |
dc.contributor.author | Duval, Thierry | en_US |
dc.contributor.author | Lécuyer, Anatole | en_US |
dc.contributor.editor | Ian Grimstead and Hamish Carr | en_US |
dc.date.accessioned | 2013-10-31T10:30:56Z | |
dc.date.available | 2013-10-31T10:30:56Z | |
dc.date.issued | 2011 | en_US |
dc.identifier.isbn | 978-3-905673-83-8 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG11/081-088 | en_US |
dc.description.abstract | In this paper we introduce an evaluation of a Reconfigurable Tangible Device (RTD) for collaborative manipulation of objects in virtual environments. The considered RTD, called RTD-3, has a triangular shape that naturally provides three points of manipulation. The shape of the tangible triangle can be reconfigured at any time as its branches can be shrunk or stretched by users at will. Thanks to this simple shape the RTD-3 can be easily attached to any 3D virtual object and fully defines its virtual motion in 6 Degrees of Freedom. We have conducted an experiment to assess the potential of the RTD-3 and compare it with classical techniques used for collaborative virtual manipulation. Participants were asked to manipulate and assemble, in a collaborative manner, virtual parts. Our results suggest that the physical manipulation proposed by the tangible device is significantly preferred by participants in terms of immersion, realism of interaction and preparation to the real task. Although our approach is slightly slower than the other tested methods, it produces the fewest collisions. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): H.5.1 [Information Interfaces and Presentation (e.g. HCI)]: Multimedia Information Systems-Artificial, augmented, and virtual realities I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction techniques | en_US |
dc.title | Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality | en_US |
dc.description.seriesinformation | Theory and Practice of Computer Graphics | en_US |