Show simple item record

dc.contributor.authorAlbin-Clark, Adrianen_US
dc.contributor.authorHoward, T. L. J.en_US
dc.contributor.authorAnderson, B.en_US
dc.contributor.editorIan Grimstead and Hamish Carren_US
dc.date.accessioned2013-10-31T10:30:53Z
dc.date.available2013-10-31T10:30:53Z
dc.date.issued2011en_US
dc.identifier.isbn978-3-905673-83-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG11/053-060en_US
dc.description.abstractObservation of young children is common in educational settings. For trainee practitioners however, access to children is infrequent, and even then, only small amounts of observable activity can be captured. We have developed a cross-platform software application to support observations made by pedagogical practitioners. Our system combines game-oriented technology: 3D graphics, animation, physics and classical game artificial intelligence. The stages of blockplay are used to represent the physical play of characters, and social play stages and egocentrism define their behaviour. We present the graphical side of the system including visualisations options that expose the underlying functionality. The prototype system Observation which we believe is the first to employ 3D interactive computer graphics for visualising early childhood play, is available for download and evaluation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual reality I.6.8 [Simulation and Modeling]: Types of Simulation-Animationen_US
dc.titleVisualisation of Blockplay in Early Childhooden_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


Files in this item

Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record