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dc.contributor.authorGunnarsson, Ornen_US
dc.contributor.authorMaddock, Steveen_US
dc.contributor.editorJohn Collomosse and Ian Grimsteaden_US
dc.date.accessioned2014-01-31T20:12:00Z
dc.date.available2014-01-31T20:12:00Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905673-75-3en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/223-230en_US
dc.description.abstractThis paper presents a novel approach to creating 3D facial animation using a sketch-based interface where the animation is generated by interpolating a sequence of sketched key poses. The user does not need any knowledge of the underlying mechanism used to create different expressions or facial poses, and no animation controls or parameters are directly manipulated. Instead, the user sketches the desired shape of a facial feature and the system reconstructs a 3D feature which fits the sketched stroke. This is achieved using a maximum likelihood framework where a statistical model in conjunction with Hidden Markov Models handles sketch detection, and a hierarchical statistical mapping approach reconstructs a posed 3D mesh from a low-dimensional representation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Sketch-Based Animationen_US
dc.titleSketch-Based Posing of 3D Faces for Facial Animationen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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