Sketch-Based Posing of 3D Faces for Facial Animation
Abstract
This paper presents a novel approach to creating 3D facial animation using a sketch-based interface where the animation is generated by interpolating a sequence of sketched key poses. The user does not need any knowledge of the underlying mechanism used to create different expressions or facial poses, and no animation controls or parameters are directly manipulated. Instead, the user sketches the desired shape of a facial feature and the system reconstructs a 3D feature which fits the sketched stroke. This is achieved using a maximum likelihood framework where a statistical model in conjunction with Hidden Markov Models handles sketch detection, and a hierarchical statistical mapping approach reconstructs a posed 3D mesh from a low-dimensional representation.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG10:223-230,
booktitle = {Theory and Practice of Computer Graphics},
editor = {John Collomosse and Ian Grimstead},
title = {{Sketch-Based Posing of 3D Faces for Facial Animation}},
author = {Gunnarsson, Orn and Maddock, Steve},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-75-3},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG10/223-230}
}
booktitle = {Theory and Practice of Computer Graphics},
editor = {John Collomosse and Ian Grimstead},
title = {{Sketch-Based Posing of 3D Faces for Facial Animation}},
author = {Gunnarsson, Orn and Maddock, Steve},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-75-3},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG10/223-230}
}