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dc.contributor.authorMurphy, James E.en_US
dc.contributor.authorCarr, Hamishen_US
dc.contributor.authorO'Neill, Michaelen_US
dc.contributor.editorJohn Collomosse and Ian Grimsteaden_US
dc.date.accessioned2014-01-31T20:12:00Z
dc.date.available2014-01-31T20:12:00Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905673-75-3en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/215-222en_US
dc.description.abstractAnimations of horses are commonly used for entertainment purposes. A realistic animated model must move with a gait appropriate to its velocity. We present a kinematic animation system in which a horse model moves using gaits and transitions based on predictions from Dynamic Similarity theory. A Genetic Programming technique is used to evolve gait motion with dynamically adjustable limb extent. The system is controlled in real-time using a MIDI controller system based around the model's Froude number. We were successful in producing high quality animations of the horse's natural gaits and transitions.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.titleAnimating Horse Gaits and Transitionsen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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