Animating Horse Gaits and Transitions
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Date
2010Author
Murphy, James E.
Carr, Hamish
O'Neill, Michael
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Animations of horses are commonly used for entertainment purposes. A realistic animated model must move with a gait appropriate to its velocity. We present a kinematic animation system in which a horse model moves using gaits and transitions based on predictions from Dynamic Similarity theory. A Genetic Programming technique is used to evolve gait motion with dynamically adjustable limb extent. The system is controlled in real-time using a MIDI controller system based around the model's Froude number. We were successful in producing high quality animations of the horse's natural gaits and transitions.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG10:215-222,
booktitle = {Theory and Practice of Computer Graphics},
editor = {John Collomosse and Ian Grimstead},
title = {{Animating Horse Gaits and Transitions}},
author = {Murphy, James E. and Carr, Hamish and O'Neill, Michael},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-75-3},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG10/215-222}
}
booktitle = {Theory and Practice of Computer Graphics},
editor = {John Collomosse and Ian Grimstead},
title = {{Animating Horse Gaits and Transitions}},
author = {Murphy, James E. and Carr, Hamish and O'Neill, Michael},
year = {2010},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-75-3},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG10/215-222}
}