dc.contributor.author | Chiara, Rosario De | en_US |
dc.contributor.author | Santo, Valentina Di | en_US |
dc.contributor.author | Erra, Ugo | en_US |
dc.contributor.author | Scarano, Vittorio | en_US |
dc.contributor.editor | Raffaele De Amicis and Giuseppe Conti | en_US |
dc.date.accessioned | 2014-01-27T16:25:57Z | |
dc.date.available | 2014-01-27T16:25:57Z | |
dc.date.issued | 2007 | en_US |
dc.identifier.isbn | 978-3905673-62-3 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/203-208 | en_US |
dc.description.abstract | Immersive virtual environments offer a natural setting for educational and instructive experiences for users, and game engine technology offers an interesting, cost-effective and efficient solution for building them. In this paper we describe an ongoing project whose goal is to provide a virtual environment where the real location of the user is used to position the user's avatar into the virtual environment. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism | en_US |
dc.title | Real Positioning in Virtual Environments Using Game Engines | en_US |
dc.description.seriesinformation | Eurographics Italian Chapter Conference | en_US |