Real Positioning in Virtual Environments Using Game Engines
Abstract
Immersive virtual environments offer a natural setting for educational and instructive experiences for users, and game engine technology offers an interesting, cost-effective and efficient solution for building them. In this paper we describe an ongoing project whose goal is to provide a virtual environment where the real location of the user is used to position the user's avatar into the virtual environment.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:ItalChap:ItalianChapConf2007:203-208,
booktitle = {Eurographics Italian Chapter Conference},
editor = {Raffaele De Amicis and Giuseppe Conti},
title = {{Real Positioning in Virtual Environments Using Game Engines}},
author = {Chiara, Rosario De and Santo, Valentina Di and Erra, Ugo and Scarano, Vittorio},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3905673-62-3},
DOI = {10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/203-208}
}
booktitle = {Eurographics Italian Chapter Conference},
editor = {Raffaele De Amicis and Giuseppe Conti},
title = {{Real Positioning in Virtual Environments Using Game Engines}},
author = {Chiara, Rosario De and Santo, Valentina Di and Erra, Ugo and Scarano, Vittorio},
year = {2007},
publisher = {The Eurographics Association},
ISBN = {978-3905673-62-3},
DOI = {10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/203-208}
}