Show simple item record

dc.contributor.authorGarre, Carlosen_US
dc.contributor.authorOtaduy, Miguel A.en_US
dc.contributor.editorCarlos Andujar and Javier Lluchen_US
dc.date.accessioned2014-01-27T08:16:15Z
dc.date.available2014-01-27T08:16:15Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905673-72-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/CEIG/CEIG09/019-026en_US
dc.description.abstractMost of the current haptic rendering techniques model either force-interaction through a pen-like tool or vibrationinteraction on the finger tip. Such techniques are not able, nowadays, to provide force-feedback of the interaction through the human hand. In this paper, we address some of the computational challenges in computing haptic feedback forces for hand-based interaction. We describe a haptic rendering algorithm that enables interactive contact between deformable surfaces, even with self-collisions and friction. This algorithm relies on a virtual hand model that combines rigid and deformable components, and we present the efficient simulation of such model under robust implicit integration.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Virtual Realityen_US
dc.titleToward Haptic Rendering of Full-Hand Touchen_US
dc.description.seriesinformationCEIG 09 - Congreso Espanol de Informatica Graficaen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

  • CEIG09
    ISBN 978-3-905673-72-2

Show simple item record