Toward Haptic Rendering of Full-Hand Touch
Abstract
Most of the current haptic rendering techniques model either force-interaction through a pen-like tool or vibrationinteraction on the finger tip. Such techniques are not able, nowadays, to provide force-feedback of the interaction through the human hand. In this paper, we address some of the computational challenges in computing haptic feedback forces for hand-based interaction. We describe a haptic rendering algorithm that enables interactive contact between deformable surfaces, even with self-collisions and friction. This algorithm relies on a virtual hand model that combines rigid and deformable components, and we present the efficient simulation of such model under robust implicit integration.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:CEIG:CEIG09:019-026,
booktitle = {CEIG 09 - Congreso Espanol de Informatica Grafica},
editor = {Carlos Andujar and Javier Lluch},
title = {{Toward Haptic Rendering of Full-Hand Touch}},
author = {Garre, Carlos and Otaduy, Miguel A.},
year = {2009},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-72-2},
DOI = {10.2312/LocalChapterEvents/CEIG/CEIG09/019-026}
}
booktitle = {CEIG 09 - Congreso Espanol de Informatica Grafica},
editor = {Carlos Andujar and Javier Lluch},
title = {{Toward Haptic Rendering of Full-Hand Touch}},
author = {Garre, Carlos and Otaduy, Miguel A.},
year = {2009},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-72-2},
DOI = {10.2312/LocalChapterEvents/CEIG/CEIG09/019-026}
}