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dc.contributor.authorDamez, Cyrilleen_US
dc.contributor.authorSillion, Francoisen_US
dc.contributor.editorDani Lischinski and Greg Ward Larsonen_US
dc.date.accessioned2014-01-27T13:43:54Z
dc.date.available2014-01-27T13:43:54Z
dc.date.issued1999en_US
dc.identifier.isbn3-211-83382-Xen_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR99/235-246en_US
dc.description.abstractThis paper presents a new hierarchical simulation algorithm allowing the calculation of radiosity solutions for time-dependent scenes where all motion is known a priori. Such solutions could, for instance, be computed to simulate subtle lighting effects (indirect lighting) in animation systems, or to obtain highquality synthetic image sequences to blend with live action video and film. We base our approach on a Space-Time hierarchy, adding a life span to hierarchical surface elements, and present an integrated formulation of Hierarchical Radiosity with this extended hierarchy. We discuss the expected benefits of the technique, review the challenges posed by the approach, and propose first solutions for these issues, most notably for the space-time refinement strategy. We show that a short animation sequence can be computed rapidly at the price of a sizeable memory cost. These results confirm the potential of the approach while helping to identify areas of promising future work.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSpace-Time Hierarchical Radiosityen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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