dc.contributor.author | Keating, Brett | en_US |
dc.contributor.author | Max, Nelson | en_US |
dc.contributor.editor | Dani Lischinski and Greg Ward Larson | en_US |
dc.date.accessioned | 2014-01-27T13:43:52Z | |
dc.date.available | 2014-01-27T13:43:52Z | |
dc.date.issued | 1999 | en_US |
dc.identifier.isbn | 3-211-83382-X | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGWR/EGWR99/197-212 | en_US |
dc.description.abstract | This paper presents an efficient algorithm for filtering multi-layer depth images (MDIs) in order to produce approximate penumbras. The filtering is performed on a MDI that represents the view from the light source. The algorithm is based upon both ray tracing and the z-buffer shadow algorithm, and is closely related to convolution methods. The method s effectiveness is demonstrated on especially complex objects such as trees, whose soft shadows are expensive to compute by other methods. The method specifically addresses the problem of light-leaking that occurs when tracing rays through discrete representations, and the inability of convolution methods to produce accurate self-shadowing effects. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images | en_US |
dc.description.seriesinformation | Eurographics Workshop on Rendering | en_US |