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dc.contributor.authorRocchini, C.en_US
dc.contributor.authorCignoni, P.en_US
dc.contributor.authorMontani, C.en_US
dc.contributor.authorScopigno, R.en_US
dc.contributor.editorDani Lischinski and Greg Ward Larsonen_US
dc.date.accessioned2014-01-27T13:43:50Z
dc.date.available2014-01-27T13:43:50Z
dc.date.issued1999en_US
dc.identifier.isbn3-211-83382-Xen_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR99/119-130en_US
dc.description.abstractIn this paper we propose a new approach for mapping and blending textures on 3D geometries. The system starts from a 3D mesh which represents a real object and improves this model with pictorial detail. Texture detail is acquired via a common photographic process directly from the real object. These images are then registered and stitched on the 3D mesh, by integrating them into a single standard texture map. An optimal correspondence between regions of the 3D mesh and sections of the acquired images is built. Then, a new approach is proposed to produce a smooth join between different images that map on adjacent sections of the surface, based on texture blending. For each mesh face which is on the adjacency border between different observed images, a corresponding triangular texture patch is resampled as a weighted blend of the corresponding adjacent images sections. The accuracy of the resampling and blending process is improved by computing an accurate piecewise local registration of the original images with respect to the current face vertices. Examples of the results obtained with sample Cultural Heritage objects are presented and discussed.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleMultiple Textures Stitching and Blending on 3D Objectsen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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