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dc.contributor.authorBala, Kavitaen_US
dc.contributor.authorDorsey, Julieen_US
dc.contributor.authorTeller, Sethen_US
dc.contributor.editorDani Lischinski and Greg Ward Larsonen_US
dc.date.accessioned2014-01-27T13:43:48Z
dc.date.available2014-01-27T13:43:48Z
dc.date.issued1999en_US
dc.identifier.isbn3-211-83382-Xen_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR99/031-044en_US
dc.description.abstractThis paper presents a ray tracer that facilitates near-interactive scene editing with incremental rendering; the user can edit the scene both by manipulating objects and by changing the viewpoint. Our system uses object-space radiance interpolants to accelerate ray tracing by approximating radiance, while bounding error. We introduce a new hierarchical data structure, the ray segment tree (RST), which tracks the dependencies of radiance interpolants on regions of world space. When the scene is edited, affected interpolants are rapidly identified typically in 0.1 seconds by traversing these ray segment trees. The affected interpolants are updated and used to re-render the scene with a 3 to 4 speedup over the base ray tracer, even when the viewpoint is changed. Although the system does no pre-processing, performance is better than for the base ray tracer even on the first rendered frame.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInteractive Ray-Traced Scene Editing Using Ray Segment Treesen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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