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dc.contributor.authorGreenberg, Donald P.en_US
dc.contributor.editorDani Lischinski and Greg Ward Larsonen_US
dc.date.accessioned2014-01-27T13:43:46Z
dc.date.available2014-01-27T13:43:46Z
dc.date.issued1999en_US
dc.identifier.isbn3-211-83382-Xen_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR99/001-003en_US
dc.description.abstractThe history and famous landmarks of computer graphics hardware are well known. Starting with Ivan Sutherland s Sketchpad system in the early 1960 s, the first generation of computer graphics hardware consisted of calligraphic (vector) displays capable of drawing complex three-dimensional wireframe models at interactive rates. In the early 1970 s expensive color frame buffers with the capability for displaying static color images were introduced. Although more and more intelligence was added to these frame buffers, Jim Clark s geometry engine and the first graphics workstations were not introduced until the 1980 s. During the 1970 s, only the very costly and specialized hardware used for military and aerospace simulations was capable of real-time surface color display.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDisruptive Technologies in Computer Graphics: Past, Present, and Futureen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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